package com.terrynoya.fight.emuns
{
	public class CustomFunctionType
	{
		public static const Ctrl:String = "ctrl";
		public static const Command:String = "command";
		public static const StateType:String = "statetype";
		public static const StateNo:String = "stateno";
		public static const RoundState:String = "roundstate";
		public static const AniTime:String = "animtime";
		public static const Time:String = "time";
		public static const Anim:String = "anim";
		public static const Const:String = "const";
		public static const Alive:String = "alive";
		public static const Vel:String = "vel";
		public static const IfElse:String = "ifelse";
		public static const Pos:String = "pos";
		public static const Physics:String = "physics";
		public static const Var:String = "var";
		public static const GetHitVar:String = "gethitvar";
		public static const HitShakeOver:String = "hitshakeover";
		public static const HitOver:String = "hitover";
		public static const SysVar:String = "sysvar";
		public static const AnimElem:String = "animelem";
		public static const HitFall:String = "hitfall";
		public static const SelfAnimExist:String = "selfanimexist";
		public static const Floor:String = "floor";
		public static const InGuardDist:String = "inguarddist";
		public static const MoveContact:String = "movecontact";
		public static const P2BodyDist:String = "p2bodydist";
		public static const P2StateType:String = "p2statetype";
		public static const AnimElemTime:String = "animelemtime";
		public static const PrevStateNo:String = "prevstateno";
		public static const Win:String = "win";
		public static const P2Dist:String = "p2dist";
		public static const NumHelper:String = "numhelper";
		public static const ProjHitTime:String = "projhittime";
		public static const MoveHit:String = "movehit";
		public static const Random:String = "random";
		public static const NumTarget:String = "numtarget";
	}
}